
With some players calculating that it can cost up to $110,000 to fully level up gear in Diablo Immortal, it is clear why the game has developed a negative reputation for the sheer extent of its microtransaction business model. These loot boxes typify what is wrong with Diablo Immortal for many fans, as they are the only way to obtain legendary-tier gems without putting in a truly hefty amount of in-game hours. The game additionally offers loot boxes that contain items that cannot be easily found via organic gameplay. With the free-to-play gameplay being cited by many as a time-consuming and monotonous grind, players are pushed towards buying in-game items such as buffs and modifiers. My question is are there any other games that play and feel like Diablo Immortal but are less predatory in terms of the monitization and that don't have arbitrary caps for F2P players? Please share below.The primary source of controversy surrounding Diablo Immortal's microtransactions stems from how in-game payments are essentially required to reach the highest power levels within the title. It makes me think that they don't really care about it and they'll just abandon it like they did Diablo 3 after they've finished milking their playerbase.

I cannot grind for legendary gems since my Fading Embers are capped, I cannot grind for levels since I've hit the server paragon cap and I'm getting an exp debuff, and I cannot advance in the battle pass since I've hit my maximum weekly battle pass points cap.įurthermore, the lack of communication from Blizzard on this game is really disheartening. I'm paragon 38 and I literally cannot do anything more in the game. I really want to like this game because I love the style of Diablo games and I want to invest a lot of time into it, but with all of these weekly caps they added it's impossible to play it as much as I want to.
